using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerStats : CharacterStats
{
    private Player player;

    protected override void Start()
    {
        base.Start();

        player = GetComponent<Player>();
        UIManager.instance.UpdatePlayerStats();
    }


    public override bool Die()
    {
        if (base.Die())
        {
            ClearAliment();
            player.Die();
        }
        return false;
    }
}
